

It’s a delightful breath of fresh air within Age of Sigmar, as is the way Horth incorporates the Stormcasts of the Knights Excelsior, painting them as distant, implacable figures who to the mortal citizens of Excelsis appear as dangerous and, at times, horrifying as any external enemy.Ī novella masquerading as a novel, it’s really quite short…but the pace and the simple narrative help it feel satisfying despite its brevity. It feels much more grounded than the Stormcast-focused Realmgate Wars series, pulling in influences from old-school Warhammer stories as well as non-Warhammer fiction – there’s even a hint of Ankh-Morpork in the cramped streets of the Veins. What that does, beyond ensuring that the narrative is nicely moving along at all times, is allow Horth to spend a decent amount of time exploring Excelsis and looking at how the various groups of its inhabitants find ways to coexist and survive. Nothing new with any of that, and they tread a path that’s pretty much what you expect, but there’s something really enjoyable about watching things play out in a comfortably familiar way. Their enemies at first are human and very grounded, before more fantastical (and more Warhammer-y) antagonists appear later on. Toll, meanwhile, is knowledgeable, well-equipped and connected, and driven by a fierce purpose…but far from infallible. After stumbling upon a sinister plot and accidentally experiencing a powerful prophecy, Callis finds himself working alongside the Witch Hunter Hanniver Toll as they race against time to prevent the city’s destruction.Ĭallis is a solid, satisfying character brave and capable but not exceptionally so, a relatable sort of everyman who finds himself in the wrong place at the wrong time but manages to just about survive through a mixture of skill and luck. Armand Callis is a corporal in the Coldguard, one of only three Freeguild regiments left behind to defend Excelsis while the majority of its forces march to deal with a vast gathering of Orruks. Finalist for Best Game, Best Writing, Best Story, Best Setting, Best Individual NPC (bookseller).Nick Horth’s Age of Sigmar book City of Secrets, set in the city of Excelsis in the realm of Ghur, was the first to deal predominantly with mortal characters rather than Stormcast Eternals. XYZZY Awards 2003: Winner of Best NPCs.(Please replace this line with a babel template.) City of Secrets ( Emily Short 2003 Glulx).This arrangement finally came to nothing, but Secret-Secret did allow Short to publish the game as freeware, which she did. Emily Short was originally commissioned to write City of Secrets by the band Secret-Secret, who supplied part of the storyline.The game features a graphical compass rose, and some other graphics in a separate bar at the left of the screen.Many conversations can be held entirely through the menu, since the game will automatically go on to new topics if they have been suggested by the current exchange. City of Secrets uses a hybrid conversation system: you can ask people about topics, but then you can choose between several options from a numbered menu.There are apparently no puzzles in the Novice mode, though there already are relatively few in the Standard mode. The game features two modes: a Standard mode and a Novice mode.People report playing for 6 to 10 hours before finishing the game, and little of this time would have been spent solving puzzles.

For modern IF, the game is very big: it contains dozens of well-implemented locations, many NPCs you can talk to, and even some books you can read.But it isn't long before strange things start to happen to you, and with every move you are drawn ever deeper into the mysteries of this City of Secrets.

At least the railway company have booked a hotel room for you, and this does give you the opportunity to sightsee in the old and picturesque city.

You are on your way to the marriage of a friend when your train stops in the City due to technical problems.
